Calvin Tam
I work as Director of Photography, Gaffer, Motion Control, Virtual Production, AI Integration
Creative technologist working where cinematography meets real-time and AI. Robot moves for McLaren, Ferrari and Kellogg’s, LED-volume shoots for PUMA and Nike, and the tools that make those days faster.
Things
I build
Beyond the camera: tools I design and code for editing, virtual production, lighting and delivery.
AI rough cuts inside DaVinci Resolve, running locally on Apple Silicon. Transcribe, build the story, switch multicam, add B-roll, SFX and subtitles.
Hours of logging and assembly become minutes; the source is never touched and the editor approves every step.
Turns an iPhone into a handheld virtual camera for Unreal Engine. ARKit tracks the phone in 6DoF and Live Link drives the CineCamera, over FreeD through a Mac bridge or OpenTrackIO straight from the phone. The camera's view streams back as the viewfinder.
No custom plugin and no C++: frame and walk a shot in the virtual set like a real camera. Every take starts from the camera's original and Stop puts it back.
An iPhone colour meter modelled on a pro spectrometer. Fuses up to three rear lenses for calibrated CCT, Δuv and illuminance.
Honest by design: every reading carries a confidence score, and reconstructed values like CRI are labelled as estimates.
Watches a folder for new footage, then trims, brands and compresses it with ffmpeg per project and holds it for one-click approval.
Approved clips upload to Drive and reach the client as a link or an on-screen QR code. Nothing goes out until a human says so.







